A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. Their fictional appearance is as old as the Iliad in which Aphrodite’s magical girdle is used by Hera as a love charm. Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance their power. From these items that have been portrayed in fiction till now, we present you the best ten as under.
Type of Plot Element: Chain/ Lasso
Function: Kills a Liar
Specific Traits and Abilities: Strangles the Liar to death
Truth Chain is one of the cool magical items shown in the fictional Fablehaven series which is The New York Times’ best-selling literature fantasy series written by Brandon Mul.
The name of this item was not given, but essentially it is a magical collar placed around one’s neck. It is usually referred to as the Magic Lasso or Golden Lasso and forces anyone it captures to obey and tell the truth. It is magically programmed to lethally constrict if the wearer tells a lie. The wizard Agad places one of these chains on the neck of Thronis, the Sky Giant. Thronis is unable to remove it, so has accepted his fate to simply never tell a lie. He places similar chains on the necks of the team sent to retrieve the Key from the Dragon Temple, to ensure they also bring to him the five magical figurines.
8. Hand of Midas
Alibaba and forty Thieves
Type of Plot Element: Hand
Function: Converts anything into Gold
Specific Traits and Abilities: Single Touch can transform even living into gold
King Midas is popularly remembered in Greek mythology for his ability to turn everything he touched into gold. This was called the Golden Touch or Midas Touch . Coming from the same myth is Hand of Midas portrayed in tales like Ali Baba and 40 Thieves. This powerful ancient artifact which was a fascinating gadget at that time, it allows to transform any other thing or even living creatures into gold once it touches it! It takes awhile to recharge, but can pay for itself if you make one soon enough. It’s extremely useful against certain dota heroes who might rely on creeps or summons. The hand can take one of them out with a single click.
7. Flying Carpet
One Thousand and One Nights
Type of Plot Element: Carpet
Function: Transportation Device
Specific Traits and Abilities: Capable of Flight
A flying carpet , is a legendary carpet that can be used to transport persons who are on it instantaneously or quickly to their destination. The popularity of One Thousand and One Nights brought the idea of magic carpets to the attention of Western audience. In these tales the magic carpet of Tangu, also called “Prince Housain’s carpet” was a seemingly worthless carpet from Tangu in Persia that acted as a magic carpet. The literary traditions of several other cultures also feature magical carpets.
Solomon’s carpet was reportedly made of green silk with a golden weft, sixty miles long and sixty miles wide: “when Solomon sat upon the carpet he was caught up by the wind, and sailed through the air so quickly that he breakfasted at Damascus and supped in Media.” The wind followed Solomon’s commands, and ensured the carpet would go to the proper destination; when Solomon was proud, for his greatness and many accomplishments, the carpet gave a shake and 40,000 fell to their deaths. The carpet was shielded from the sun by a canopy of birds. In Shaikh Muhammad ibn Yahya al-Tadifi al-Hanbali’s book of wonders, Qala’id-al-Jawahir (“Necklaces of Gems”), Shaikh Abdul-Qadir Gilani walks on the water of the River Tigris, then an enormous prayer rug appears in the sky above, “as if it were the flying carpet of Solomon”.
In Russian folk tales, Baba Yaga can supply Ivan the Fool with a flying carpet or some other magical gifts. Such gifts help the hero to find his way “beyond thrice-nine lands, in the thrice-ten kingdom”. In Mark Twain’s “Captain Stormfield’s Visit to Heaven”, magic wishing-carpets are used to instantaneously travel throughout Heaven. In J. K. Rowling’s book “Quidditch Through the Ages”, it is said that flying carpets are more popular than broomsticks among wizards in countries such as India, Pakistan, Bangladesh, Iran and Mongolia.
6. Eye and Hand of Vecna
Dungeons and Dragons Universe
Type of Plot Element: Eye and Hand
Function: Superhuman Abilities
Specific Traits and Abilities: Grants powers on how they are pleased with the host
The Eye and Hand of Vecna are two interlinked artifacts of great power in many campaign settings for the Dungeons & Dragons. Originating in the World of Greyhawk campaign setting, they are related to each other, the Eye appears as a small red pebble or shriveled grape and Hand appears as a severed left human hand, blackened and charred, with long, claw-like fingernails.
To use the hand, it must be touched to the stump of one’s own left forearm — most would-be users must chop off their own left hand to do so. The hand magically grafts itself to the person’s stump, and from then on can be used as a normal hand, though it retains its charred and rotting appearance. It grants an array of magical powers, such as the ability to conjure forth missiles of magical force. Additional abilities become evident if the user also possesses the Eye of Vecna. The abilities the hand bestowed on its user are multiple like superhuman strength, the ability to damage plant-based creatures by touch, and fifteen other spell-like abilities, each being activated by a unique gesture. In ‘Dungeons & Dragons third and 3.5 edition, the hand dealt cold damage to whomever it touched, could drain the abilities of others and transfer them to the user, and could be used to daze, weaken, paralyze, or kill non-evil creatures. In the 4th edition, the Hand grants a number of powers based on how pleased it is with the host. It defaults with a bonus to checks made with the Athletics skill, as well as a trinity of Warlock powers, as well as greater competence in battle. When satisfied, in increases the Athletics boon and can hurl explosive globes of necrotic energy, and when pleased it can create an aura of death around the host. A displeased Hand will occasionally try to throttle the host, while an angry one will also attempt to attack the host’s allies.
The Eye is “used” by placing it into one’s own empty eye socket—most would-be users must pluck out their own eye to “free up” the space. The Eye magically grafts itself into place and takes on the appearance of a shriveled eye, and glows with a foul crimson light. The user can see out of the Eye normally, and it grants him to see perfectly well in the dark or to see magical auras. The Eye gives the “wearer” the ability to see through all illusions, lay curses on others, dominate the will of those the user made eye contact with, kill subjects with a gaze and disintegrate their remains, and unhallow areas. The Eye grants a number of powers based also like hand on how pleased it is with the host. It defaults to granting the host a trio of vision-based Warlock powers, as well as Darkvision and a bonus to Arcane, Insight and Perception skill checks. When satisfied with the host, it increases the skill bonus and grants the power to unleash a beam of necrotic energy from the eye, while a pleased eye grants an even greater skill bonus and the power to see into the souls of those around the host via an aura of clear sight. If displeased, however, the eye induces frightening visions and when truly angered it tries to take control of the host, as well as blasting allies on occasion.